![]() However every single multiplayer session i've done has had no issues whatsoever, but, I'm, speaking for myself, I'd say try the game out, try to rush through the tutorial as fast as you can with the default character model(you can have up to 3 character profiles at once and can just delete the profile after) so you can do the multiplayer as soon as possible to see if it gives you issues. ![]() I've done a LOT of hunts so far, and with those, I did the majority single-player, I will admit to that. on a completely unrelated note, I did notice some people saying the Co-op is unstable. all in all, the game so far is very enjoyable for me, and as someone that's always been on the low end hardware side of life for the last 20 or so years, and only just now finally getting a beefy PC, turning down a few settings to get the game at a stable 60 frames isn't the end of the world for me. I also don't enjoy the lack of depth to character creation, but I understand that certain aspects (such as size and body type) could cause some issues of game balance if they were to have immersive gameplay effects such as someone overweight moving slower than a fit body type, or a short character being much harder for the monsters to hit if their hitbox was also reduced to fit their height. Hopefully some patches get released that will get this game "unchugged". during gameplay I'm looking at around 50-65 fps with lows as bad as 40, but, highs reaching the high 70's. I have a 1070Ti (overclocked as high as I could take it safely I might add) with a Ryzen 2700x OC'd CPU, and this game still can not reliably hit 60 fps without me turning some settings down a little unless I'm in a very open area without a lot of density, or i'm in non-busy floors of the main hub area. Now, I do have some gripes with the game, Which is why im not giving it a 10, which, I agree with low score reviews, the game is pretty poorly optimized. The maps look beautiful and vibrant, and of course, so do the monsters! speaking of the monsters, I found the adaptive AI really awesome, especially during a few instances so far of 1 monster attacking another monster I'm currently fighting, which is something that is completely unscripted. Bows for example let you run around pretty well and let you stay agile, while a lance-and-shield will make you extremely sluggish but will allow you to take extremely minimal damage while blocking, and I LOVE this system, to many games I have played where you can just button mash and things die without even being in the Hack-And-Slash genre, its refreshing to play this. ![]() However, this game isn't a hack-and-slash where you can just button mash and expect things to die, you have to plan your strikes(and positioning if you're using a ranged weapon) before you make them or you'll be punished for attacking in the wrong way at the wrong time. battles are HECTIC, with environmental traps and places to use a grappling hook for quick mobility, and at all times during a battle you'll be thinking on your feet. unlike your typical multi-weapon based game, weapons in MH:W aren't made of paper and plastic and you can't just fling a sword thrice as big as you like it doesn't weigh anything. well, fun fact, that's because its SUPPOSED to be. So firstly I'd like to say this is my first Monster Hunter Game I've played and I would just like to say that I love it already! One thing i'd So firstly I'd like to say this is my first Monster Hunter Game I've played and I would just like to say that I love it already! One thing i'd like to address asap that I noticed about low score reviews on here, is that they really, REALLY dislike the animations of your characters during fighting, and think of it as clunky.
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